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#MIGHTY GUNVOLT BURST EIGHT CHARACTERS FULL#
Nevertheless, it is a good addition that gratifies the most daring players, who do not bother adding up a few setbacks before making their way to full strength.Īs for the design of the levels, it can be said that most of them are pleasant but as the evolution of the classics there seems to be something else missing. And often experimenting with some changes means testing and realizing that the best option was not taken, enhancing credit losses.
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But the level of customization is so great and composed of several menus that at first it can become disorienting and time consuming, to the point of breaking the rhythm. At certain points it is almost mandatory to reconfigure the weapon, as it ends up facilitating aim and effectiveness, while giving some more dynamics. Up to more than twenty parameters can be customized. To this is added a system that allows us to change the “set up” of the weapon, changing basic settings such as elements, firepower, etc. Many will continue to play in the usual way, using all the range of their weapons. The problem is that it is a way to increase the difficulty, especially when facing the bosses. This helps to increase the score, in catadupa until they eliminate an enemy outside the necessary distance. The nuances arise in the form of the Burst system, which is basically a way of increasing the difficulty, forcing the elimination of enemies through attacks at point blank range. 8 levels to go through, with 8 different bosses, drawing your weapon at the end of the fight.
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It’s almost impossible not to remember the Capcom classic. Gameplay is a major heritage of Mega Man. The premises are simple and we soon get into the first levels, jumping between platforms and taking down strategically placed enemies, even in the most unexpected places. Gunvolt, for his part, sent to an area where he is powerless, will have to face other robots in a tournament. 9, given that the hero is trapped in a virtual reality camera.
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In the first, they will have to face all the bosses of Mighty Nr. So they can choose between Beck and Gunvolt, each with their own story behind it. There are enough save spaces to start games, from scratch, whenever you want. The game starts in a very simple way, giving the player the opportunity to choose one of two characters, something justified when we are facing a game that merges two worlds. The gameplay is mostly a legacy of Mega Man. The roots are deep and this is the biggest goal in this production, but it will be enough to stand out and position as a game emblematic, beyond the nostalgia and retro challenge that is normally associated? Since it is a game that exudes retro and 8 bit passion for the pores, but is that enough? Its composition is much closer and aligned with a classic NES cartridge than a renewed Azure Gunvolt or Mighty Nr. If this is the vocation of both studios, aiming at the retro and continuing to develop under a classic design and art, why not try new challenges? Perhaps Mighty Gunvolt Burst is an interregnum to something greater or simply the desire to consolidate this devotion to the classics. It is true that not all went well with the latter, the game directed by Keiji Inafune, also known for being the creator of Mega Man, and who until a few years ago was one of Capcom’s most prominent producers, but the same cannot be said by Azure Striker Gunvolt, which in its animé, retro and platforming tone achieved a space worthy of mention. Owner of the Azure Striker Gunvolt franchise, it would be a matter of time before Inti Creates, a Japanese studio known for hosting, among its staff, Capcom members who worked on 10 Mega Man games, creating a game in conjunction with Comcept studio, led by Keiji Inafune and responsible for Mighty Nr. Mega Man is still a reference that this production is not able to dethrone. A combination of efforts between two studios.